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Real-time water simulation in Unity

November 26, 2022
5
Minute Read
Creatives mentioned in the article
Mykhailo Moroz
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Mykhailo Moroz, a Lead 3D Research Engineer at ZibraAI(fluid sim add on for unity), has been working on enhancing the add-on and has lately exhibited this great job improving foam, adding partial foam occlusion from liquid absorption, and improved foam physics.

The creator stated that this would be a zebra liquids pro feature, and that you will have to wait at least a month to get your hands on it.
Have a look at the previous improvement work shared by Mykhailo.

Check out this really cool use case of zebra liquids shared by one of the users.

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